Thursday, December 24, 2009

Abobo's Last Stand '89 (Attract Mode)

Camera demo

This is the coolest demo thus far as it shows more of the inner workings of the game engine and what it's capable of. The engine is quite beautifully put together and allows for some neat effects, such as multiple cameras and on-screen view ports. It's even possible to load multiple worlds and control a character in each one.

Crossing the Bridge

I uploaded this last week to YouTube.

I was having too much fun with the game engine. I figured I'd see what I could to create a scene with an interesting mood. This is just a simple mock-up of a foggy bridge scene. This took about half an hour to create with the game engine and GIMP to edit the images.

Tuesday, December 15, 2009

What if Double Dragon fighting room was in 3D?

Yet another quick demo. This one is cool as I reconstructed a room from Double Dragon in 3D and then had some fun with the camera.

Quick game world demo

Here's an update. I've refactored just about all the code so that it's now using a new object-based engine. I really can't describe it in a few words, but the benefit of it is that creating games with the game engine should be much easier.

Here's a demo of the game world in action, the last bit to be refactored.